Improving working skills
How can improve the quality and outcome of workforce training by -
- Gamified / easy like game based learning
- simulation-based learning
- and training modules
The problem of unemployment
Economic Survey 2023-24 estimated that India needs to create 78.5 lakh new jobs in the non-farm sector annually until 2030 to meet the demands of the rising workforce.
How can overcome the unemployment
The challenge is to close the growing gap between the skill sets of job seekers and the skill requirements of the industry.
India’s skilling challenge
भारत में स्किल ट्रैनिंग की क्या स्थिति है और कितने लोग सफल हो पाए हैं ???
vocational/technical training
The Periodic Labour Force Survey 2022-23 identified that only 21% of the Indian youth aged 15-29 years had received vocational/technical training through formal and informal sources.
The share of youth who had received formal vocational/technical training was 4.4% in 2022-23.
The Chief Economic Advisor, V. Anantha Nageswaran, recently stated that only 51% of India’s graduates are employable.
package for employment and skilling announced
one of the focus areas of the Prime Minister’s package for employment and skilling announced in the 2024-25 Budget
was improving the outcome and quality of skilling and aligning the training content and design to the skill needs of the industry.
DAMAND.OF FUTURE :
need to equip the workforce with skills and knowledge
So that meet the requirements of industry 4.0 (I4.0), which entails integrating advanced technologies such as
- artificial intelligence,
- robotics,
- the internet of things,
- and big data to do smart manufacturing.
Over two-thirds of Indian manufacturers are expected to embrace digital transformation by 2025.
SAMARTH Udyog Bharat 4.0
Government policy support has been given to prepare the industry for I4.0 through the SAMARTH Udyog Bharat 4.0 initiative.
But according to estimates, only 1.5% of Indian engineers possess the skills for new-age jobs.
Sixty percent of the Indian MSME workforce
lacks the new-age digital skills.
So, it becomes crucial to skill and upskill our workforce according to I4.0 needs.
A new initiative
skill सिखाने की कुछ नई तरीक़े
gamified and simulation-based learning and training modules
India could consider incorporating gamified and simulation-based learning and training modules.
While gamified learning provide -
- game elements into skill training,
uses virtual environments that mimic real-world scenarios, allowing learners to practice and apply skills in a safe and controlled setting.
Using game mechanics
makes skill
- training interactive
- and enjoyable,
- leading to higher participant engagement and knowledge retention than traditional learning methods.
through points and badges can motivate learners to complete training tasks and strive for excellence.
Gamified systems
often provide instant feedback to help trainees understand their progress and areas for improvement.
‘Leaderboards and challenges’
can foster a sense of competition, thereby encouraging trainees to perform better.
Clear goals and milestones in gamified learning help trainees stay focused.
Simulation-based learning
It provides
- hands-on experience in a controlled environment
- allows trainees to experiment, make mistakes, and learn from them without bothering about real-world consequences.
- also help trainees understand complex systems and
- develop critical thinking, problem-solving,
- and practical skills.
Example of Singapore and Germany :
have adopted gamified and simulation-based learning into their education, vocational, and skill training systems.
At a decentralised level, the module
can be extended to education institutes of higher learning by providing the students with a platform to work on real-world projects.
Students can be given opportunities to intern on live projects and demonstrate their skills, and industry can use this talent pool while hiring.
The SWAYAM and Skill India Digital Hub (SIDH)
the two online platforms for skill education and training initiated by the Indian government, can host the gamified and simulation training module.
The SWAYAM platform hosts more than 4,000 courses. Since its inception, over 40 million participants have enrolled in the platform and a lion’s share (93.45%) of successful course completions in the platform were under the engineering and physical sciences stream.
As of June 2024, 7.63 lakh candidates were enrolled in SIDH’s 752 online courses.
The platform offers 7.37 lakh minutes of digital content, making it a potentially rich resource for learners.
The response to SWAYAM and SIDH demonstrates the huge demand for technical education and training in India and further strengthens the idea of offering gamified and simulation-based skill training on such platforms.
Source the hindu
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