Blaming technology / online gamming app for deaths by suicide is misguided
Blaming technology / online gamming app for deaths by suicide is misguided
it is the act of bullying itself that needs to be addressed
12/10/2022
Every year, when the National Crime Records Bureau (NCRB) releases statistics on deaths by suicide in India
1 the demand to address the issue grows louder.
2 The most recent data for 2021, released on August 30, 2022, shows that suicide claimed 1,64,033 lives during that year.
3 Two decades into the 21st century, deaths by suicide remain a major source of social distress and public policy concern in India.
4 Any loss of life is deeply unfortunate, but the notion of suicide is especially disturbing and beyond rationalisation for the affected family.
Blaming technology
1 One of the causes of suicide, which has been prevalent in contemporary discussions, is the expanding role of digital technologies.
2 Aggravation of depression and other mental health issues leading to suicide is being repeatedly attributed to technology.
3 Factors such as
- cyberbullying,
- loss of self-esteem सम्मान due to social media,
- extreme binge-watching of online content
- or heavy reliance on virtual followers/communities for validation विधिमान्यकरण are all said to be contributing to the issue.
It is clear that the more technology gains influence over the human condition, the starker will be its role in the best and worst of human experience.
यह स्पष्ट है कि जितना अधिक प्रौद्योगिकी लाभ मानव स्थिति पर प्रभाव डालता है, मानव अनुभव के सर्वोत्तम और सबसे खराब अनुभव में इसकी भूमिका अधिक होगी।
4 technology
- is neither at the core of the problem nor the perfect solution for it. Suicide is a reality which society must respond to in the most sensitive and holistic manner possible.
- It is not the case that technology has no role to play in adverse mental health conditions or related cases of suicide; the issue is the sensational and misdirected analysis of the causes of suicides. This takes the focus away from a comprehensive understanding of the issue and a more appropriate solution to it.
For example, no one can deny the link between cyberbullying and suicidal thoughts and attempts
ऑनलाइन रैगिंग है साइबर बुलिंग
साइबर बुलिंग एक तरह से ऑनलाइन रैगिंग है। यह इंटरनेट के माध्यम से होने वाला शोषण है। इसमें किसी को धमकी देना, उसके खिलाफ अफवाह फैलाना, भद्दे कमेंट व घृणास्पद बयानबाजी करना, अश्लील भाषा, फोटो का गलत इस्तेमाल आदि काम किया जाते हैं। ऑनलाइन गेम के जाल में फंसा कर रुपये ऐंठना भी बुलिंग नया प्रचलित तरीका है। यदि बच्चों में अचानक ही अवसाद बढ़े, सामाजिक आयोजन से डरे, कंप्यूटर या मोबाइल से डरे, नींद-भूख बढ़ या घट जाये, हिंसक या अति निराशावादी जैसे लक्षण नजर आए तब आप समझ जाएं कि कुछ ना कुछ गड़बड़ है। उनसे बात कर उनकी समस्या को समझें। तमाम छात्र अवसाद में आकर आत्मघाती कदम उठाने की सोचने लगते हैं
साइबर बुलिंग एक तरह से ऑनलाइन रैगिंग है। यह इंटरनेट के माध्यम से होने वाला शोषण है। इसमें किसी को धमकी देना, उसके खिलाफ अफवाह फैलाना, भद्दे कमेंट व घृणास्पद बयानबाजी करना, अश्लील भाषा, फोटो का गलत इस्तेमाल आदि काम किया जाते हैं। ऑनलाइन गेम के जाल में फंसा कर रुपये ऐंठना भी बुलिंग नया प्रचलित तरीका है। यदि बच्चों में अचानक ही अवसाद बढ़े, सामाजिक आयोजन से डरे, कंप्यूटर या मोबाइल से डरे, नींद-भूख बढ़ या घट जाये, हिंसक या अति निराशावादी जैसे लक्षण नजर आए तब आप समझ जाएं कि कुछ ना कुछ गड़बड़ है। उनसे बात कर उनकी समस्या को समझें। तमाम छात्र अवसाद में आकर आत्मघाती कदम उठाने की सोचने लगते हैं
- According to a study funded by the National Institutes of Health in the U.S., participants who experienced cyberbullying were more than four times as likely to report thoughts of suicide and attempts as those who did not.
- However, similar results are true even for those who are bullied in person. The conclusion is that the medium of bullying is not the sole culprit अपराधी ;
it is the act of bullying itself that needs to be addressed
- Awareness campaigns,
- sensitisation programmes,
- community support and
- counselling services are usually considered good solutions against bullying — cyber or otherwise.
The case of Tamil Nadu
1 Preliminary news reports associated
several suicide incidents with gaming addiction, particularly with online rummy games.
2 These reports elicited किसी से सूचना, तथ्य आदि निकलवाना a heavy policy response from the Tamil Nadu government in the form of an ordinance, which banned most online games played for money, including rummy and poker.
3 On closer examination, multiple independent studies, such as the one by Rotary’s Rainbow Project, found a high degree of exaggeration अतिशयोक्ति in reports associating deaths by suicide in the State with online rummy games.
4 The real reasons for these deaths
- were different from those earlier reported.
- Moreover, experts researching suicide, including Sandip Shah, Professor of Psychology at Shri Govind Guru University, Gujarat, made a direct representation to the Tamil Nadu government on insufficient data for the correlation between suicide and online gaming.
5 Analysis of the data from the NCRB on deaths by suicide in Tamil Nadu
makes it evident that the policy response is not adequate to address the magnitude of the crisis in the State.
- Tamil Nadu has consistently had among the highest shares of reported deaths by suicide in the country,
- reporting over 11% of total cases for much of the previous decade,
- and nearly 19,000 cases in 2021 alone.
- According to the NCRB
family problems, illness, substance abuse, and marriage/love-related issues alone contribute to more than two-thirds of the deaths by suicide in India.
- Therefore, it is incumbent पदधारी upon the Tamil Nadu government to address these root causes and evolve a holistic policy response to minimise future cases.
- Rather than top-down policy formulations, focusing only on a few high-profile incidents, an inclusive community-based mental health and suicide-prevention approach may prove to be more effective in saving lives. Further, the State may consider how technological measures from service providers can also become a part of this policy response.
Use of technology
1 The Central government,
on its part, is already embracing / include the potential role of technology in improving mental health outcomes for citizens.
2 In February, it announced the National Tele-Mental Health Programme to provide access to free, round-the-clock mental health interventions in remote and underserved areas.
3 Acknowledgement of suicidal thoughts and attempts to address a host of inter-related causes and effects are necessary to design effective and proportionate policy prescriptions.
4 While technology is certainly an agent of this complex matrix, it can neither be seen as a root cause nor as a panacea.
source the hindu
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